summaryrefslogtreecommitdiff
path: root/src/body.cpp
diff options
context:
space:
mode:
authorMartin Miller2017-03-17 21:31:12 -0500
committerMartin Miller2017-03-17 21:31:12 -0500
commit6e0de4f0d4fac653dde826712e81cee95b470195 (patch)
treef19eb814f3f375a9a1651a223b72b4de930a4667 /src/body.cpp
parent622d6805689aec4f6619c5e2edd026850d8c2498 (diff)
downloadrefslam-6e0de4f0d4fac653dde826712e81cee95b470195.zip
refslam-6e0de4f0d4fac653dde826712e81cee95b470195.tar.gz
Integration is implemented. But there are problems.
The coordinates are not working correctly. When I run integration on a known dataset the body seems to turn in the opposite direction of reality. It's probably best to change it to NED and FRD. Currenty it is ENU and RFU.
Diffstat (limited to 'src/body.cpp')
-rw-r--r--src/body.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/body.cpp b/src/body.cpp
new file mode 100644
index 0000000..b9ea683
--- /dev/null
+++ b/src/body.cpp
@@ -0,0 +1,50 @@
+/*
+ * =====================================================================================
+ *
+ * Filename: body.cpp
+ *
+ * Description: Method definitions for body class.
+ *
+ * Version: 1.0
+ * Created: 03/17/2017 08:07:35 PM
+ * Revision: none
+ * Compiler: gcc
+ *
+ * Author: Martin Miller (MHM), miller7@illinois.edu
+ * Organization: Aerospace Robotics and Controls Lab (ARC)
+ *
+ * =====================================================================================
+ */
+
+#include <Eigen/Dense>
+#include "body.h"
+
+ void
+Body::motionModel ( Matrix<double,9,1> &X, const Vector3d &acc, const Vector3d &ang, const Quaternion<double> &q, const double dt)
+{
+ Vector3d bias(X.segment(6,3));
+ Vector3d gravity_world(0.,0.,-9.80655);
+
+ Matrix<double,6,3> A;
+ Matrix<double,6,1> b;
+ A = Matrix<double,6,3>::Zero();
+ b = Matrix<double,6,1>::Zero();
+
+ Matrix<double,3,3> Rbw(q.toRotationMatrix());
+ A.block(0,0,3,3) = Rbw;
+ Matrix<double,3,3> W;
+ skewSymmetric(ang,W);
+ A.block(3,0,3,3) = -W;
+ b.segment(3,3) = acc-bias+Rbw.transpose()*gravity_world;
+
+ X.segment(0,6) += (A*X.segment(3,3)+b)*dt;
+ return ;
+} /* ----- end of method Body::motionModel ----- */
+
+ void
+Body::skewSymmetric ( const Vector3d &x, Matrix<double,3,3> &y )
+{
+ y << 0.,-x[2], x[1], x[2],0.,-x[0],-x[1],x[0],0.;
+ return ;
+} /* ----- end of method Body::skewSymmetric ----- */
+