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author | Martin Miller | 2017-03-19 14:26:28 -0500 |
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committer | Martin Miller | 2017-03-19 14:26:28 -0500 |
commit | 666d4e7b02b97402d2e977864528b743b9e1c184 (patch) | |
tree | 7c725675a1c8e18d90296280ba8d4f3ca58c2441 /src/feature.cpp | |
parent | eb8abfc142fa6aada8057fbca57d1c909950416d (diff) | |
download | refslam-666d4e7b02b97402d2e977864528b743b9e1c184.zip refslam-666d4e7b02b97402d2e977864528b743b9e1c184.tar.gz |
Add motion model.
The motion model is broken into two parts, the creation of the L matrix
and the state update. This means that ydot can be computed from the
state object for many features at once, saving computation time.
Diffstat (limited to 'src/feature.cpp')
-rw-r--r-- | src/feature.cpp | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/src/feature.cpp b/src/feature.cpp index 45e24e7..e44d597 100644 --- a/src/feature.cpp +++ b/src/feature.cpp @@ -18,6 +18,52 @@ */ #include "feature.h" +/* + *-------------------------------------------------------------------------------------- + * Class: Feature + * Method: Feature :: L + * Description: Returns the motion model matrix L. These can be stacked to + * update the states of many features simultaneously. + *-------------------------------------------------------------------------------------- + */ +Matrix<double,3,6> +Feature::L ( ) +{ + double y0,y1,y2; + Matrix<double,3,6> L; + y0 = X[0]; + y1 = X[1]; + y2 = X[2]; + + L << -y2, 0, y2*y0, y0*y1, -(1+y0*y0), y1, + 0, -y2, y1*y2, 1+y1*y1, -y0*y1, -y0, + 0, 0, y2*y2, y2*y1, -y2*y0, 0; + + return L; +} /* ----- end of method Feature::L ----- */ + +/* + *-------------------------------------------------------------------------------------- + * Class: Feature + * Method: Feature :: motionModel + * Description: Updates the feature state according to the motion model. + *-------------------------------------------------------------------------------------- + */ +void +Feature::motionModel ( const Vector3d &ang, const Vector3d &vel, const double dt) +{ + Matrix<double,3,6> L; + L = L(); + + Matrix<double,6,1> V; + V << vel[1], vel[2], vel[0], ang[1], ang[2], ang[0]; + + Matrix<double,3,1> ydot; + ydot = L*V; + X += ydot*dt; + return ; +} /* ----- end of method Feature::motionModel ----- */ + Matrix<double,6,1> Feature::h ( const Vector3d &x, const Quaterniond &q ) { |