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authorMartin Miller2017-03-19 14:26:28 -0500
committerMartin Miller2017-03-19 14:26:28 -0500
commit666d4e7b02b97402d2e977864528b743b9e1c184 (patch)
tree7c725675a1c8e18d90296280ba8d4f3ca58c2441 /src/feature.cpp
parenteb8abfc142fa6aada8057fbca57d1c909950416d (diff)
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Add motion model.
The motion model is broken into two parts, the creation of the L matrix and the state update. This means that ydot can be computed from the state object for many features at once, saving computation time.
Diffstat (limited to 'src/feature.cpp')
-rw-r--r--src/feature.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/feature.cpp b/src/feature.cpp
index 45e24e7..e44d597 100644
--- a/src/feature.cpp
+++ b/src/feature.cpp
@@ -18,6 +18,52 @@
*/
#include "feature.h"
+/*
+ *--------------------------------------------------------------------------------------
+ * Class: Feature
+ * Method: Feature :: L
+ * Description: Returns the motion model matrix L. These can be stacked to
+ * update the states of many features simultaneously.
+ *--------------------------------------------------------------------------------------
+ */
+Matrix<double,3,6>
+Feature::L ( )
+{
+ double y0,y1,y2;
+ Matrix<double,3,6> L;
+ y0 = X[0];
+ y1 = X[1];
+ y2 = X[2];
+
+ L << -y2, 0, y2*y0, y0*y1, -(1+y0*y0), y1,
+ 0, -y2, y1*y2, 1+y1*y1, -y0*y1, -y0,
+ 0, 0, y2*y2, y2*y1, -y2*y0, 0;
+
+ return L;
+} /* ----- end of method Feature::L ----- */
+
+/*
+ *--------------------------------------------------------------------------------------
+ * Class: Feature
+ * Method: Feature :: motionModel
+ * Description: Updates the feature state according to the motion model.
+ *--------------------------------------------------------------------------------------
+ */
+void
+Feature::motionModel ( const Vector3d &ang, const Vector3d &vel, const double dt)
+{
+ Matrix<double,3,6> L;
+ L = L();
+
+ Matrix<double,6,1> V;
+ V << vel[1], vel[2], vel[0], ang[1], ang[2], ang[0];
+
+ Matrix<double,3,1> ydot;
+ ydot = L*V;
+ X += ydot*dt;
+ return ;
+} /* ----- end of method Feature::motionModel ----- */
+
Matrix<double,6,1>
Feature::h ( const Vector3d &x, const Quaterniond &q )
{