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authorMartin Miller2017-03-24 13:32:25 -0500
committerMartin Miller2017-03-24 13:32:25 -0500
commitbd2b2ae18c2c9416fd57a02b187d42b805969af0 (patch)
tree6d73c31142ddda14413b5f437e3cecd8d57893ce /src/state.cpp
parent9458b30126e346c9e0d373c9df5690655bf7f8ab (diff)
downloadrefslam-bd2b2ae18c2c9416fd57a02b187d42b805969af0.zip
refslam-bd2b2ae18c2c9416fd57a02b187d42b805969af0.tar.gz
Move feature depth calculation to Feature class.
And also fixed F computation for features. I realized that the features were transformed from image to body frame prior to being passed to State. This makes sense because the State really doesn't need to know about Camera objects. Since the camera was no longer necessary inside of State it made sense to move the depth computation from Camera::ref2body() into a method in the Feature class that does not rely on camera parameters. Additionally, the depth solver was changed from a simple matrix inversion to a least squares calculation. Fx in the feature class was fixed to take into account dt. Updating Pkk1 is in the process of being modified to handle features.
Diffstat (limited to 'src/state.cpp')
-rw-r--r--src/state.cpp58
1 files changed, 47 insertions, 11 deletions
diff --git a/src/state.cpp b/src/state.cpp
index 9a2a6b3..f2344f0 100644
--- a/src/state.cpp
+++ b/src/state.cpp
@@ -60,26 +60,36 @@ State::update ( const Matrix<double,1,1> &z )
}
void
-State::feature_update ( const std::vector<measurement_t> &z, const Quaterniond &q )
+State::feature_update ( const std::vector<measurement_t> &z, const Quaterniond &q)
{
std::vector<measurement_t> featuresToAdd;
for (auto i=z.begin(); i!=z.end(); ++i) {
if (exists(i->id)) {
- printf("Exists!\n");
+ ;
} else {
featuresToAdd.push_back(*i);
}
}
+ addFeatures( featuresToAdd, q);
- // Expand P matrix
- expandP(featuresToAdd.size());
+ return ;
+} /* ----- end of method State::feature_update ----- */
+void
+State::addFeatures ( std::vector<measurement_t> &F, const Quaterniond &q)
+{
+ // Expand P matrix all at once
+ expandP(F.size());
+ //
// Add new features
- for (auto i=featuresToAdd.begin(); i!=featuresToAdd.end(); ++i) {
+ for (auto i=F.begin(); i!=F.end(); ++i) {
+ // Estimate initial depth
+ Vector3d xib;
+
// Create feature
- Feature *f = new Feature(i->id, i->source, i->reflection, body->ned(), q);
+ Feature *f = new Feature(i->id, i->source, i->reflection, body->ned(), q, -0.44);
features.push_back(f);
-
+
// Initialize P values
int j=features.size();
Matrix<double,3,3> Pi;
@@ -87,7 +97,7 @@ State::feature_update ( const std::vector<measurement_t> &z, const Quaterniond &
initializePi(j,Pi);
}
return ;
-} /* ----- end of method State::feature_update ----- */
+} /* ----- end of method State::addFeatures ----- */
/*
*--------------------------------------------------------------------------------------
@@ -109,6 +119,30 @@ State::initializePi ( int i, const Matrix<double,3,3> &Pi )
return ;
} /* ----- end of method State::initializePi ----- */
+MatrixXd
+State::F ( const Quaterniond &q, const Vector3d &w, double dt )
+{
+ Vector3d v;
+ v = body->vel();
+ // Allocate matrix F
+ MatrixXd f;
+ int rows = 9 + 3*features.size();
+ f = MatrixXd::Zero(rows,rows);
+
+ // Set body F
+ f.topLeftCorner<9,9>() = body->F(w,q,dt);
+ // Set Fxi Fyi
+ { // limit i's scope
+ auto i = features.begin();
+ for (int row=9; row<rows; row+=3,++i) {
+ f.block<3,9>(row,0) = (*i)->Fx(dt);
+ f.block<3,3>(row,row) = (*i)->Fy(v,w,dt);
+ }
+ }
+
+ return f ;
+} /* ----- end of method State::F ----- */
+
/*
*--------------------------------------------------------------------------------------
* Class: State
@@ -119,10 +153,12 @@ State::initializePi ( int i, const Matrix<double,3,3> &Pi )
void
State::Pkk1 ( const Vector3d &ang, const Quaterniond &q, const double dt)
{
- Matrix<double,9,9> F,Q;
+ Matrix<double,9,9> Q;
Q = body->Q(dt);
- F = body->F(ang,q,dt);
- P = F*P*F.transpose()+Q;
+ MatrixXd f;
+ f = F ( q, ang, dt );
+ //cout << f << endl;
+ P = f*P*f.transpose()+Q;
// Enforce symmetry
P = 0.5*(P+P.transpose());
return ;