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authorMartin Miller2017-03-18 14:32:52 -0500
committerMartin Miller2017-03-18 14:32:52 -0500
commitfde220c19346797c4d55c2f479f7efb2f8c9073a (patch)
treed1399a0c230ac38037909432a42ed7070ae8455b /src/body.h
parentaeadc3d4f2a9a7a626a6c44f0bd0a0892c7a8251 (diff)
downloadrefslam-fde220c19346797c4d55c2f479f7efb2f8c9073a.zip
refslam-fde220c19346797c4d55c2f479f7efb2f8c9073a.tar.gz
Add support for INSCOVS.
The position and velocity covariances are rotated into the correct frames: NED and FRD.
Diffstat (limited to 'src/body.h')
-rw-r--r--src/body.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/body.h b/src/body.h
index d668957..1fc88ff 100644
--- a/src/body.h
+++ b/src/body.h
@@ -23,8 +23,12 @@ class Body
/* ==================== MUTATORS ======================================= */
/* ==================== OPERATORS ======================================= */
- void motionModel ( Matrix<double,9,1> &X, const Vector3d &acc, const Vector3d &ang, const Quaternion<double> &q, const double dt);
+ void motionModel ( Matrix<double,9,1> &X, const Vector3d &acc,
+ const Vector3d &ang, const Quaternion<double> &q, const double dt);
+ void F(const Matrix<double,9,1> &X, const Vector3d &ang, const Quaternion<double> &q);
void skewSymmetric(const Vector3d &x, Matrix<double,3,3> &y);
+ void H(Matrix<double, 1,9> &H);
+ void h(const Matrix<double,9,1> &X, Matrix<double,1,1> &h);
protected:
/* ==================== METHODS ======================================= */