summaryrefslogtreecommitdiff
path: root/src/camera.cpp
diff options
context:
space:
mode:
authorMartin Miller2017-03-24 13:32:25 -0500
committerMartin Miller2017-03-24 13:32:25 -0500
commitbd2b2ae18c2c9416fd57a02b187d42b805969af0 (patch)
tree6d73c31142ddda14413b5f437e3cecd8d57893ce /src/camera.cpp
parent9458b30126e346c9e0d373c9df5690655bf7f8ab (diff)
downloadrefslam-bd2b2ae18c2c9416fd57a02b187d42b805969af0.zip
refslam-bd2b2ae18c2c9416fd57a02b187d42b805969af0.tar.gz
Move feature depth calculation to Feature class.
And also fixed F computation for features. I realized that the features were transformed from image to body frame prior to being passed to State. This makes sense because the State really doesn't need to know about Camera objects. Since the camera was no longer necessary inside of State it made sense to move the depth computation from Camera::ref2body() into a method in the Feature class that does not rely on camera parameters. Additionally, the depth solver was changed from a simple matrix inversion to a least squares calculation. Fx in the feature class was fixed to take into account dt. Updating Pkk1 is in the process of being modified to handle features.
Diffstat (limited to 'src/camera.cpp')
-rw-r--r--src/camera.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 9b7c134..d522cd6 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -134,56 +134,3 @@ Camera::img2body ( Vector3d &xi )
return xb;
} /* ----- end of method Camera::img2body ----- */
-/*
- *--------------------------------------------------------------------------------------
- * Class: Camera
- * Method: Camera :: ref2body
- * Description: Determines the feature position with respect to the body from a
- * source reflection correspondence xs & sr given the body rotation and height.
- *--------------------------------------------------------------------------------------
- */
-Vector3d
-Camera::ref2body ( double z, const Quaterniond &qbw, const Vector3d &xs,
- const Vector3d &xr )
-{
- // The output vector
- Vector3d xb;
- Vector4d xb4;
-
- // Rotation from body to camera
- Matrix<double,4,4> Rbc4;
- Rbc4 = Rc2b4().transpose();
-
- // Projection matrices
- Matrix<double,4,4> P1,P2,P;
- P1 = K4()*Rbc4;
-
- // Rotation from body to world
- Matrix<double,3,3> Rbw;
- Matrix<double,4,4> Rbw4,Rwb4;
- Rbw = qbw.toRotationMatrix();
- Rbw4 = Matrix<double,4,4>::Identity();
- Rbw4.block<3,3>(0,0) = Rbw;
- Rwb4 = Rbw4.transpose();
-
-
- Matrix<double,4,4> J; // Reflection matrix
- J = Matrix<double,4,4>::Identity();
- J(2,2) = -1;
- J(2,3) = -2*z;
-
- P2 = K4()*Rbc4*Rwb4*J*Rbw4;
- P.block<3,4>(0,0) = P1.block<3,4>(0,0);
- P.block<1,4>(3,0) = P2.block<1,4>(1,0);
-
- Vector4d b;
- b.segment<3>(0) = xs;
- b[3] = xr[1];
-
- xb4 = P.inverse()*b;
- xb4 /= xb4[3];
- xb = xb4.segment<3>(0);
-
- return xb ;
-} /* ----- end of method Camera::ref2body ----- */
-