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author | Martin Miller | 2017-03-25 14:26:45 -0500 |
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committer | Martin Miller | 2017-03-25 14:26:45 -0500 |
commit | de63c9b1dd8587516159affb79bdac0b9a5b5de8 (patch) | |
tree | ebf020603af37a9944737c98ece9838a4cfd4dcf /src/feature.h | |
parent | 457847229ba58ac7eaaff82bbff8337d60b3993b (diff) | |
download | refslam-de63c9b1dd8587516159affb79bdac0b9a5b5de8.zip refslam-de63c9b1dd8587516159affb79bdac0b9a5b5de8.tar.gz |
Add Feature methods.
Added a method to test if a feature is sane. It looks to see if the
feature has negative depth or if it is too close or too far away.
Added a method to output the feature location as a UTM struct.
Diffstat (limited to 'src/feature.h')
-rw-r--r-- | src/feature.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/feature.h b/src/feature.h index fe2afea..3e99bab 100644 --- a/src/feature.h +++ b/src/feature.h @@ -29,11 +29,13 @@ class Feature /* ==================== ACCESSORS ======================================= */ int id(); Matrix<double,3,3> P0(); + UTM utm(Vector3d &xbw, Quaterniond &q); /* ==================== MUTATORS ======================================= */ void motionModel ( const Vector3d &ang, const Vector3d &vel, const double dt); /* ==================== OPERATORS ======================================= */ + bool sane(); Vector3d findDepth( const Quaterniond &q, double z, const Vector3d &xs, const Vector3d &xr); Matrix<double,3,9> Fx( double dt ); |