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-rw-r--r--src/camera.cpp53
1 files changed, 0 insertions, 53 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 9b7c134..d522cd6 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -134,56 +134,3 @@ Camera::img2body ( Vector3d &xi )
return xb;
} /* ----- end of method Camera::img2body ----- */
-/*
- *--------------------------------------------------------------------------------------
- * Class: Camera
- * Method: Camera :: ref2body
- * Description: Determines the feature position with respect to the body from a
- * source reflection correspondence xs & sr given the body rotation and height.
- *--------------------------------------------------------------------------------------
- */
-Vector3d
-Camera::ref2body ( double z, const Quaterniond &qbw, const Vector3d &xs,
- const Vector3d &xr )
-{
- // The output vector
- Vector3d xb;
- Vector4d xb4;
-
- // Rotation from body to camera
- Matrix<double,4,4> Rbc4;
- Rbc4 = Rc2b4().transpose();
-
- // Projection matrices
- Matrix<double,4,4> P1,P2,P;
- P1 = K4()*Rbc4;
-
- // Rotation from body to world
- Matrix<double,3,3> Rbw;
- Matrix<double,4,4> Rbw4,Rwb4;
- Rbw = qbw.toRotationMatrix();
- Rbw4 = Matrix<double,4,4>::Identity();
- Rbw4.block<3,3>(0,0) = Rbw;
- Rwb4 = Rbw4.transpose();
-
-
- Matrix<double,4,4> J; // Reflection matrix
- J = Matrix<double,4,4>::Identity();
- J(2,2) = -1;
- J(2,3) = -2*z;
-
- P2 = K4()*Rbc4*Rwb4*J*Rbw4;
- P.block<3,4>(0,0) = P1.block<3,4>(0,0);
- P.block<1,4>(3,0) = P2.block<1,4>(1,0);
-
- Vector4d b;
- b.segment<3>(0) = xs;
- b[3] = xr[1];
-
- xb4 = P.inverse()*b;
- xb4 /= xb4[3];
- xb = xb4.segment<3>(0);
-
- return xb ;
-} /* ----- end of method Camera::ref2body ----- */
-